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Space Jump & Cruise

Cruise

Cruise is the standard method of movement. The engine propels your civilization toward a target coordinate.

Conditions

  • Engine durability > 0
  • Target coordinates are within your radar range

Operation

startMove(x, y, z)

Enter the target coordinates (x, y, z) to begin cruising. You can cancel at any time before arrival (cancelMove).

Speed

Move Speed = 10 + 5 × (engine level - 1)

So Lv1 = 10, Lv2 = 15, Lv10 = 55, Lv50 = 255.

The higher your engine level, the faster you move.


Space Jump

A space jump instantly teleports you to a new deterministic coordinate. It is much faster than cruising but comes with serious side effects.

Cost

Each jump's cost increases with historical jump count:

ResourceFormulaCap
Energy200,000 + 200,000 × √(historical jumps)16,500,000
SES10 + 10 × √(historical jumps)1,000 SES
Engine Durability1 point

Cooldown

After each jump, you must wait 1 hour before jumping again.

Side Effects

⚠️ Space jump inflicts heavy damage on your vessel:

Shield HP resets to 10% of maximum

Your defense will be extremely fragile after jumping. Make sure you jump in a safe area or prepare defensively.

Coordinate Assignment

The new coordinates after a jump are assigned by a deterministic algorithm (similar to civilization creation). You cannot manually choose your destination.


Tracking Jump

A tracking jump lets you jump directly to a target civilization's location.

Conditions

  • Your radar level ≥ 20
  • The target is within your radar scan range

Cost

Same as a regular space jump (energy + SES + engine durability), and shares the same cooldown.


Comparison

MethodCostSpeedUse Case
CruiseTime onlySlowShort-distance movement, exploration
Space JumpEnergy + SES + Shield HPInstantLong-distance travel, evading tracking jumps
Tracking JumpEnergy + SES + Shield HPInstantChasing targets, assisting allies

Post-Alliance Non-Aggression Protocol

After leaving an alliance, you and the former alliance cannot attack each other for 24 hours (Leave Cooldown), preventing tactical abuse of the alliance system.

Recommended next step: Energy System →